


Melodyne 4's tempo map system is quite simply better than the rest, not only in terms of the simplicity of conforming a full take to a map, but also the sound quality and speed with which it analyses and updates the audio. Tempo mapping of audio is nothing new and most DAWs now include marker-based systems for timing manipulation, but they're never perfect and it can be risky entrusting your multitracked drums to them with confidence. The standalone version still has the edge, though, as it facilitates the tempo mapping mentioned above globally, across multiple tracks. It's a truly excellent 'DAW within a DAW', allowing simultaneous transfer (analysis) and editing of multiple tracks, and application of macro pitch and timing edits to individual notes across them. It works by enabling any one running plugin instance to view and edit the contents of all of them. Second, Melodyne's existing multitrack capabilities have been substantially overhauled, and multiple audio tracks can now be handled in the plugin as well as the standalone version. First, Sound Editor is a new creative editor for harmonic manipulation. The two biggest changes to Melodyne 4 have been saved for the Studio edition. Understandably, this feature has been intentionally omitted from the plugin versions, as it would clash with the host DAW's own tempo handling. Maps can be exported and imported, too, making it easy to conform multiple audio files to the same timing profile. It's easy to use and works well for subtle tightening of timing, as well as more dramatic quantisation. With this, a graphical tempo map is generated upon analysis of the input signal, and two map edit options are offered, enabling you to improve the accuracy of the map (Assign) or edit it to change the playback timing (Edit). Sustain is much like the original algorithm, while Decay is better suited to percussive material.Īlso new in the standalone versions of Melodyne 4 Editor and Studio is advanced tempo mapping via the Tempo Editor. Staying with algorithms, DNA (in Melodyne 4 Editor and Studio) now comprises two polyphonic algorithms: Sustain and Decay. It sounds pretty good, and is useful for making moderate adjustments to full mixes or more extreme changes to individual elements (vocals, for example) with minimal artifacts. This is designed for linear adjustment of polyphonic material (without DNA), essentially serving as a conventional real-time pitchshifter/timestretcher. Inevitably, many of the new features apply to the more expensive editions (Studio in particular), but common to all is a new configurable single- window interface, better detection of underlying tempo and improved pitch algorithms, including a new 'Universal' one. Melodyne 4 (VST/AU/AAX/RTAS/ARA/Rewire/ standalone) is 32- and 64-bit compatible and updates all four versions of the software.

If the detection process makes any mistakes, both the underlying key signature and individual notes can be corrected with a couple of clicks. Those other properties include pitch drift, vibrato, amplitude, and note to note transitions, and all of them are graphically represented, so you can see as well as hear the results of your edits. A range of intuitive tools (depending on which version you're using) are used to edit the pitch and other properties of the signal, with the snap function keeping pitch and timing aligned to the grid.
